QT       += core gui opengl

TARGET = ProjectName
TEMPLATE = app

unix{
    LIBS += -lGLU -lglut -larmadillo
}

SOURCES += src/main.cpp\
    src/mainwindow.cpp\
    src/GLDisplay.cpp \
    src/rendercontroller.cpp \
    src/Object3D.cpp \
    src/Arcball.cpp \
    src/DirectionalLight.cpp \
    src/Scene3D.cpp \
    src/cubo.cpp \
    src/placa.cpp \
    src/testnode.cpp \
    src/testmesh.cpp \
    src/testelement.cpp \
    src/node.cpp \
    src/mesh.cpp \
    src/element.cpp


HEADERS  += src/mainwindow.h\
    src/GLDisplay.h \
    src/rendercontroller.h \
    src/Object3D.h \
    src/Arcball.h \
    src/DirectionalLight.h \
    src/Scene3D.h \
    src/cubo.h \
    src/placa.h \
    src/testnode.h \
    src/testmesh.h \
    src/testelement.h \
    src/node.h \
    src/mesh.h \
    src/element.h

FORMS    += src/mainwindow.ui
